GA 330Digital Sculpting II
This class focuses on facial definition and anatomical imbalance in the facial structure and anatomy of characters and creatures. Students create high quality displacement and normal maps for use in 3D game applications. Students explore the uses of materials, textures, paint and illustration tools as well.
Level | Undergraduate |
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Credits | 3 |
Lab fee | None |
Pre-requisites | GA 250 |
Course offerings
Please contact the registrar for details on course availability.