HungChum (Kevin) Kao has been teaching Computer Animation since 2003. His major areas of concentration are 3D modeling, Animation, Video Editing and Motion Capture technology. His research areas including organic 3D modeling, dynamic rigging system and motion capture technology across different software platforms such as Autodesk Maya, Side Effect Houdini and 3D Max.
Prior to joining to Lynn, HungChum (Kevin) Kao has been involved with several colleges to help create and facilitate many dynamic and effective learning courses including Miami Dade College, Art Institute of Pittsburgh, and Digital Media Arts College. He has also participated in several freelances projects including the AAA video game : Alien: Colonial Marines".
Kevin Kao believes that creating a dynamic and relaxing learning environment is very important for learning computer animation technology and identifying students' interests and potential in varies computer graphic fields. Beyond striving to ensure that students learn the fundamental content of the courses Kao aims to aid student development through four key learning objectives: fostering project-based problem solving skills, facilitating the acquisition of lifelong learning and research skills, developing evidence-based clinical problem-solving strategies; and to preparing students to function as highly skilled and competent professionals across the fields of Computer Animation industry. Furthermore, my overall teaching philosophy is based on two principles: (a) active student learning strongly influences student-learning outcomes; and (b) assessment procedures strongly influence student acquisition of knowledge.
My favorite quote:
"Not every one can become a great computer graphic artist, but a great computer graphic artist can come from everywhere"