GA 330Digital Sculpting II

This class focuses on facial definition and anatomical imbalance in the facial structure and anatomy of characters and creatures. Students create high quality displacement and normal maps for use in 3D game applications. Students explore the uses of materials, textures, paint and illustration tools as well.
Level Undergraduate
Credits 3
Lab fee None
Pre-requisites GA 250

Course offerings

Please contact the registrar for details on course availability.