The course reviews Maya modeling basics and examines in depth the concepts, methods, and tools of Maya polygonal modeling and NURBS (Non-uniform rational B-Spline) modeling in 3D. Students new to 3D modeling become acquainted with the basic terms of 3D modeling and components, three-dimensional modeling concepts, and Maya’s user interface. Based on this foundation of knowledge, students proceed to experimenting with modeling using NURBS surfaces. Applying this geometry type, students create curves and surfaces to build up their models. Meanwhile, the class provides an overview of Maya’s powerful B-Spline modeling system and introduces some important basic concepts to help students get the most out of modeling with Maya. This class also covers modeling using polygons and polygon Edit Menu items to create, edit, texture, and fine-tune polygonal models. Students are expected to accomplish a major modeling work embodying advanced 3D modeling techniques in their term projects.